NEWS: This lists recent updates and changes to the mud.
10/22/11
Sundays our now officially double experience days. The mud will now
automatically initiate double, modified, or triple experience at reboot.
In other words, you no longer have to wait for my lazy butt to wake up
and turn double experience.
09/17/11
Dynamic quests now give some gold in addition to experience when you
complete a task.
08/12/11
New skill for Barbarian!!! See HELP MEND WOUNDS.
Thats all for Cleric for now. Time to give Barbarians a facelift!
Mark of Cain now prevents mobiles from stealing from you or attacking
you in addition to players. Likewise, it prevents the caster from
attacking or stealing.
New skill for Cleric, see HELP MYSTICAL WARD. In other news,
Cleric no longer has Alarm.
08/11/11
Levels of Dispelling Wall and Resurrection have been changed.
New Cleric skill added. See HELP GRACE OF THE GODS.
New Cleric skill added. See HELP DIVINE INTERVENTION.
If a gem shatters upon prying, it no longer destroys the socket.
08/04/11
The levels of several cleric spells/skills have been changed. In
addition, Continual Light, Chain, Curse, Control Weather, Holy Wall,
and Plague have been removed from Cleric. Some of these skills may
be given back to Cleric as well continue to update skills and classes.
08/03/11
Earthquake and Call Lightning have been removed from Cleric and
replaced with Firestorm. See HELP FIRESTORM. Additionally,
Flamestrike is now a lower level.
New skill for cleric added. See HELP RESURRECTION. Additionally,
a noresurrect flag has been added for those who do not wish to
be resurrected. See HELP NORESURRECT.
07/31/11
Demonstrike has been changed to Dragonstrike. See HELP DRAGONSTRIKE.
Group Heal and Group Cure have been removed from Cleric. In other
news Clerics now have Soothing Wind. See HELP SOOTHING WIND.
Cure Light, Cure Critical, and Cure Serious have been removed from
Cleric and replaced with Close Wounds. See HELP CLOSE WOUNDS.
07/30/11
Heal is now more dependent on cpower, level, and remort.
07/28/11
Faerie Fire has been updated. See HELP FAERIE FIRE.
Sanctuary has been updated. It now stacks with the affect given by
Supreme Aura. Consequently, the affects of Sanctuary and Supreme Aura
have been reduced. Both affects now scale with your reincarnate level.
Before you complain, the net affect of Supreme Aura and Sanctuary
as you reincarnate will be better than Supreme Aura was previously.
07/20/11
Cause Light, Cause Serious, and Summon have been removed from Cleric.
To compensate for the lost of Summon, Clerics now get Transport at
level 15.
07/17/11
Clerics dispel good/evil have been replaced by harm. See HELP HARM.
Consequently Cleric no longer have dispel good/evil and Necromancers
no longer have harm.
07/16/11
Various bug have been fixed. Spells should no longer stack when
they should not. You should no longer see racial affects wearing
off randomly.
Know alignment has been updated. See HELP KNOW ALIGNMENT. Consequently
clerics no longer have the detect good and detect evil spells.
07/15/11
Sorry clerics, I decided to drink and watch TV tonight rather than add
any skills for you. SEE HELP AYDRIAN IS A LAZY BUM.
07/14/11
Two new enchants added for cleric. See HELP SACRED VESSEL and
HELP DIVINE TORCH.
07/13/11
New i15 area by Yavanna! See HELP GHOULHAUNT.
New i0 area by Yavanna! See HELP TOWERSTONE DOWN.
07/12/11
Help files for skills now show which classes and races have the skill.
The algorithm for rares and dynamics stats has been updated. Rare items
now have any unfavorable stats removed as well as any noremove, anti-evil
anti-good, anti-neutral, dark, noidentify and nodrop flags removed.
Until the end of July Aydrian will allow anyone to turn in a rare created
under the old algorithm for one of the same value created under the current
algorithm.
We are also in the process of updating classes. The first lucky class will
be cleric. Please feel free to submit any ideas you may have for skills. As
always any suggestions we use will be rewarded.
For older news, see HELP NEWS2010.
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